Tobias' Portfolio

Read about projects I have worked on.



Game projects

Green Alien on His Way Home

2014

High School

Video Game

Multiple roles

Green Alien on His Way home is the first video game I ever made.
Except for a few visuals, I have made on my own using GameMaker Studio.

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Green Alien & Friends

04/08-2014

Free time project

Video Game

Solo project

The follow up to Green Alien on His Way Home.
In this game you switch between 3 playable characters with distinct controls, each having their own obstacles to clear.

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The Laser Gun

Spring 2018

Bachelor

Game

Arduino

Hardware & Software

Using an Arduio chip, a laser pens and some other hardware components, we repurposed a toy gun to a laser gun and created a target sensitive to light. The target can be turned on to start a game where you have to hit it as many times you can in 20 second. But you cannot just point and shoot, as the laser gund needs to be reloaded by tilting it backwards.

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Dismembered

Autumn 2019

MSc

Mobile Game

Unity

Level Design

Artist (2D)

Character Design

Story

You get beheaded yet survives? Being limps put together you may change your body while searching for a new land that will take you in.

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Slime Hunter by TDBS

Autumn 2019

MSc

Video Game

Programmer (Processing)

Solo project

This project is coded in Processing 3 as part of the exam for the course Programming for Designers.
Everything is coded from scratch, from animations to enemy behaviour. The game consists of 5 levels using letterbased tilemaps, and could easily be expanded with further levels.

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Evolutionary Platformer

24/02-2020

Game jam

Video Game

Unity

Artist (2D)

This game was developed through the Level One Jam 2020 under the theme "Something Left Behind". In this game you can move platforms and enemies a set number of times. These changes will influence later play throughs and everytime you die you can change one setting, making the game harder or easier.
I worked as an artist on this project.

Read more and download on itch.io

Temporal Fraction

Spring 2020

MSc

Video Game

Unity

Narrative Designer

Character designer

Artist

"To avoid your death, an ancient being helps you manipulate time -- but at what cost?"
Temporal Fraction was a game project in the course Game World Design at ITU and therefore the main focus has been on the game world.

Read more Download on itch.io

Master thesis project - Breed: New World

Perception and learning games: Contextual framing and design of an educational game and its effect on learning outcome

10/06-2021

MSc

Thesis

Video Game

Learning Game

Unity

Character designer

Artist (2D)

Artist (3D)

Set on a alien planet, your job as a researcher, is to recreate humanities breeding achievements back from earth. This includes having fowls breed for meat, dog-like creates to tame and goats (with trunks) for milk and wool.
Breed: New World is a learning game about selective breeding and is designed to study if calling a learning artefact a "learning game" influence the learning.

Read more Download on itch.io

Evolutionary Platformer

Spring 2023

Game jam

Video Game

Unity

Programmer (C#)

SYBO

A small prototype made during a Game Jam for employees at SYBO Games. 3 people used on average 8 hours on this bubblewrap popping game.
I worked as the programmer on this prototype.
The game is owned by SYBO Games.

Read more and download on itch.io



Design projects

Bachelor thesis project - BookIT

Spring 2019

Bachelor

Thesis

Digital Design

UI

Designer

Solo project

My bachelor thesis investigated how situated screens (screens placed in the environment) can be used at an university.

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Retoid: Toys with computational agency

Spring 2020

MSc

Research

Critical Technical Practice

Play

Toys

Designer

So what can happen when toys gets (computional) agency? Retoid is a digital prototype, moving the interaction between toys out of the hand of the players and into the toys themselves.

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Polly the Voice Assistant Parrot

Fall 2020

MSc

Research

Critical Technical Practice

Play

Voice Assistant

Designer

Programmer (JS)

Polly the Voice Assistant Parrot is a tool to further understand the possibilities of voice assistatn technologies through the lense of play using Critical Technical Practices (CTP). Polly Parrot is build based on a parrot metaphor.

Read more Visit Polly Parrot



Novels (Section in danish)

Efter Ragnarok - Kaosarvingen

2022

Novelle

Fantasy

Nordisk

HUF

Denne novelle er oprindeligt udgivet i forbindelse med HUF's deltagelse ved Fantasy Festivallen 2022.
I verdenen efter Ragnorok, lever efterkommerne af de overlevende. Den gamle verdens kræfter er nu bundet til artefakter. I denne verden finder vi Vigdis Viljadatter, efterkommer af Lokes børn, de tre kaosuhyrer: Midgårdsormen, Fenrisulven og Hel. Forfulgt af andre guders efterkommere, søger hun sammen med Narfes slægt artefakterne der bærer hendes forfædres kræfter.
Dette er en historie om en kriger der søger at overleve i verden hvor hun er forhadt af blot på grund af hendes slægt.

Læs her