Read about projects I have worked on.
Ongoing
Ongoing
Video Game
Unity
Solo Project
A hobby game project in the early phases.
Current plan is to make mix point and click exploration with deck building and a sprinkle of
tactical thinking.
Setting is to be different haunted areas, where the main character will have to use their
card based exorcism powers to get rid of the evil.
June 2025
SYBO Internal Game Jam
Video Game
Unity
Programmer (C#)
Connect the neurons to catch his drift in this puzzle game.
If you don't catch my drift, go try the 5 levels yourselves!
Note: This is the only game where I have created so far where I have seen people struggle
without quitting for more than 30 min to beat a single level to then give up... for
returning later to give it a second try.
A collaboration with Niklas Pelle Michelsen.
Main Menu art by Mikkel Damm Buhl Schamaitat.
Some level art created using ChatGPT.
Part of the SYBO Ship & Share 5 Internal Game Jam.
November 2024
SYBO Internal Game Jam
Video Game
Unity
Programmer (C#)
Find your way throught this maze only equiped with a flashlight, but be aware: you battery
is your life.
A collaboration with Rasmus Møller.
Part of the SYBO Ship & Share 4 Internal Game Jam.
June 2024
SYBO Internal Game Jam
Video Game
Unity
Programmer (C#)
A rhythm/music game themed around chili.
A collaboration with Kalle Laine.
Part of the SYBO Ship & Share 3 Internal Game Jam.
November 2023
SYBO Internal Game Jam
Video Game
Unity
Programmer (C#)
An autoshooter with a upgrade aspect to it. Stay alive and kill the chasing rocks.
A collaboration with Kalle Laine and Mathias Stie-Svendsen.
Part of the SYBO Ship & Share 2 Internal Game Jam.
May 2023
SYBO Internal Game Jam
Video Game
Unity
Programmer (C#)
A small prototype small prototype where we all spend on average 8h working on it.
The idea was to have game simulating popping bubblewrap.
A collaboration with Marie Falk Vinther and Radoslav Nedyalkov.
Part of the SYBO Ship & Share 2 Internal Game Jam.
Over the years I have made prototypes as part of game jams, my studies and as a hobby. This section is dedicated to projects not grouped under a common category.
10/06-2021
MSc
Thesis
Video Game
Learning Game
Unity
Character designer
Artist (2D)
Artist (3D)
Set on a alien planet, your job as a researcher, is to recreate humanities breeding
achievements back from earth. This includes having fowls breed for meat, dog-like creates to
tame and goats (with trunks) for milk and wool.
Breed: New World is a learning game about selective breeding and is designed to study if
calling a learning artefact a "learning game" influence the learning.
Spring 2020
MSc
Video Game
Unity
Narrative Designer
Character designer
Artist
"To avoid your death, an ancient being helps you manipulate time -- but at what cost?"
Temporal Fraction was a game project in the course Game World Design at ITU and therefore
the main focus has been on the game world.
24/02-2020
Game jam
Video Game
Unity
Artist (2D)
This game was developed through the Level One Jam 2020 under the theme "Something Left
Behind". In this game you can move platforms and enemies a set number of times. These
changes will influence later play throughs and everytime you die you can change one setting,
making the game harder or easier.
I worked as an artist on this project.
Autumn 2019
MSc
Video Game
Programmer (Processing)
Solo project
This project is coded in Processing 3 as part of the exam for the course Programming for
Designers.
Everything is coded from scratch, from animations to enemy behaviour. The game consists of 5
levels using letterbased tilemaps, and could easily be expanded with further levels.
Autumn 2019
MSc
Mobile Game
Unity
Level Design
Artist (2D)
Character Design
Story
You get beheaded yet survives? Being limps put together you may change your body while searching for a new land that will take you in.
Spring 2018
Bachelor
Game
Arduino
Hardware & Software
Using an Arduio chip, a laser pens and some other hardware components, we repurposed a toy gun to a laser gun and created a target sensitive to light. The target can be turned on to start a game where you have to hit it as many times you can in 20 second. But you cannot just point and shoot, as the laser gund needs to be reloaded by tilting it backwards.
04/08-2014
Free time project
Video Game
Solo project
The follow up to Green Alien on His Way Home.
In this game you switch between 3
playable characters with distinct controls, each having their own obstacles to clear.
2014
High School
Video Game
Multiple roles
Green Alien on His Way home is the first video game I ever made.
Except for a few
visuals, I have made on my own using GameMaker Studio.
A few of the design projects I made through my studies at ITU.
Spring 2019
Bachelor
Thesis
Digital Design
UI
Designer
Solo project
My bachelor thesis investigated how situated screens (screens placed in the environment) can be used at an university.
Spring 2020
MSc
Research
Critical Technical Practice
Play
Toys
Designer
So what can happen when toys gets (computional) agency? Retoid is a digital prototype, moving the interaction between toys out of the hand of the players and into the toys themselves.
Fall 2020
MSc
Research
Critical Technical Practice
Play
Voice Assistant
Designer
Programmer (JS)
Polly the Voice Assistant Parrot is a tool to further understand the possibilities of voice assistatn technologies through the lense of play using Critical Technical Practices (CTP). Polly Parrot is build based on a parrot metaphor.
Denne novelle er oprindeligt udgivet i forbindelse med
HUF's deltagelse ved Fantasy Festivallen 2022.
I verdenen efter Ragnorok, lever efterkommerne af de overlevende. Den gamle verdens kræfter
er nu bundet til artefakter. I denne verden finder vi Vigdis Viljadatter, efterkommer af
Lokes børn, de tre kaosuhyrer: Midgårdsormen, Fenrisulven og Hel. Forfulgt af andre guders
efterkommere, søger hun sammen med Narfes slægt artefakterne der bærer hendes forfædres
kræfter.
Dette er en historie om en kriger der søger at overleve i verden hvor hun er forhadt af blot
på grund af hendes slægt.