I was born the 20th of September in 1997 in Denmark. Currently working for SYBO as a Junior QA Tester.
Having moved from Biotechnology in high school to the bachelor of Digital Design and Media (ITU) and later Master of Games -
Design Track (Also ITU), I have touched upon both science and humaniora as well as design.
Personnally I have always played games. My love for games have never faded, and after trying to fiddle with game development in my studies
I feel confident in my skills moving that direction.
Calling me "Jack of all trades, master of none", might be a fitting for me, in a positive sense. While I am far from the best programmer, artist (2D/3D), etc, I am reasonable
good at much, and I am very quick learner.
While I point my career in the direction of game development and testing, I do also dabble in writing fantasy novels, with the hope of getting published one day.
Back in 2012(?) I tried to draw the silhouette of a duck on a whiteboard. Everyone in my family agreed it looked more like a dancing lizard. Is a used the black marker it therefore became Dark Danse Øglen, which translated to english is Dark Dance Lizard. As I kept drawing throughout the years it felt fitting to name my site after this somewhat unlucky yet quite capable creature.
LinkedIN: Tobias Damm Buhl Schamiatat
Current occupation.
Promoted fall 2022 from Junior to Med level.
Part of a central QA team supporting all of SYBO's products and teams.
The year was 2019. I had just finished my bachelor the same summer. Now I stood there; at the starting line. A life long dream seem to coming withing sight as I started my studies at the
IT-University of Copenhagen's Game programme, on the Design Track.
As I have just finished my studies this summer (2021) despite the Covid-19 pandemic, I can say for myself, that I learned
alot. Working on games, programming small games and in all tried to work together with other with a similar passion for developing games have made me confident in my skills to work in the field of game development. But it was
not all games, there were also play and research. I learned how to analyze games and how that play may be seen as more than simple children activities.
Autumn 2020 I worked as TA at ITU in the course "Programming for Designers", helping the teachers organize and do lectures under the Covid-19 pandemic.
From my science oriented highs school education I took the first steps toward becoming a game designer, by starting at the Digital Media and Design programme at the IT-University of Copenhagen.
Through my studies here, I learned alot of the different design approached used when it comes to design involving digtial components, from sketching on paper, developing functional prototypes to use it as part of other research..
As I started my bachelor stuides, I got my first job at the dansih insurance comppany Topdanmark. My work entailed QA testing of different webplatforms, which I reported to the teams I was assigned.
From this I got experience
with testing of webplatforms and how it is to work in a bigger company.
At Roskilde Tekniske Gymnasium, I studied Biotechnology and Mathematics . As part of my studies we had two project oriented subjects solely focussing on project work.