Temporal Fraction

Spring 2020

MSc

Video Game

Unity

Narrative Designer

Character designer

Artist

"To avoid your death, an ancient being helps you manipulate time -- but at what cost?"
Temporal Fraction was a game project in the course Game World Design at ITU and therefore the main focus has been on the game world.
In this project I've worked on the overall narrative structure og the around 20 min gameplay. This includes the obstacles, from person falling of skateboards to broken fire hydrants, and the activites the people are doing in the city. Relating to this I also created the different symbols present in the game, from the more storytelling murals to the functional symbols used to clear obstacles.
The strange "Creatures" in the game and the sketchy guide's visuals is designed by me. While not being our primary 3D artist, I have made some decorative elements, including assets for the museum area and the billboards.

Credits:

  • Alexander René Kristensen - 3D and Environmental artist & Level designer
  • Anders Roed Kierkegaard - Gameplay Programmer, Level Designer & Environmental artist
  • Marcus Thorvald Bræstrup - Project Manager, Game programmer & Level designer
  • Niklas Pelle Michelsen - Writer, Narrative designer & Sound designer
  • Þórdís Bakkmann Kristinsdóttir - Game Programmer
  • Tobias Damm Buhl Schamaitat - Narrative Designer, Character designer & Artist

Download on itch.io

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